Post by S-wo on Jul 14, 2011 15:20:27 GMT -5
Hey all I was wondering if I could get some opinions on some articles I wrote. I'm looking to get a job as an editor for a game magazine or website so I'll need some critique to see if I'm good enough. Below I've posted my impression on the Catherine demo and a link to my review of Kirby Superstar.
Atlus is known for developing games that stand out among others and Catherine is no different. As soon as the Title Screen appeared I knew that I was dealing with something unique. After opening with a beautifully animated 2-D cutscene the game pits with a skinny pale man in polka-dotted underwear with sheep horns on his head and a pillow held in his right arm. It gets stranger from here as you're standing in a dark corridor with nothing but a multitude of blocks to keep you company. A mysterious voice guides you as the tutorial. The gameplay is puzzle focused the objective is to get from point A to point B. The catch to this though is that there are platforms to high for your character to reach so you must push and pull boxes to get you to reach the next level. Pushing blocks inward that are stacked near a cliff causes it to fall which may cause the one above it to fall also which brings down the higher platform a bit lower.
Instead of doing this I found myself just pulling one or two blocks to reach the higher platform. Being the tutorial this segment was easy. After reaching the top of the platform a pair of large demonic looking hands lunges at your character just before he escapes through the door. After receiving your score for the level the game transitions to a beautiful anime cutscene. This introduces you to main story of this game. The main character Vincent is thirty-two years old and has been with his girlfriend Katherine for five years. She pushes him into evolving their relationship into marriage which he has no interest into committing to. The game then proceeds onto a bar scene with Vincent and his friends. They discuss briefly about his relationship with Katherine and mention a mysterious death of an acquaintance that's all over the morning news.
After your friends leave you receive a text message. You can reply to it and depending on how you reply it will affect your morality meter, but in the demo this isn't applied. Next a woman whose face you cannot see approaches your table and the game shifts to the next puzzle level. The puzzles this time require a bit more thought. I found it to be decent in difficulty. I died no more than twice. After the level the game transitions to another anime cutscene where Vincent wakes up to find himself in bed with the girl from the bar.
Catherine has left a positive impression on me. I enjoyed puzzle gameplay, the varied music, and I am eager to learn where this love and death story will go. I will definitely put Catherine on my games to buy list.
Atlus is known for developing games that stand out among others and Catherine is no different. As soon as the Title Screen appeared I knew that I was dealing with something unique. After opening with a beautifully animated 2-D cutscene the game pits with a skinny pale man in polka-dotted underwear with sheep horns on his head and a pillow held in his right arm. It gets stranger from here as you're standing in a dark corridor with nothing but a multitude of blocks to keep you company. A mysterious voice guides you as the tutorial. The gameplay is puzzle focused the objective is to get from point A to point B. The catch to this though is that there are platforms to high for your character to reach so you must push and pull boxes to get you to reach the next level. Pushing blocks inward that are stacked near a cliff causes it to fall which may cause the one above it to fall also which brings down the higher platform a bit lower.
Instead of doing this I found myself just pulling one or two blocks to reach the higher platform. Being the tutorial this segment was easy. After reaching the top of the platform a pair of large demonic looking hands lunges at your character just before he escapes through the door. After receiving your score for the level the game transitions to a beautiful anime cutscene. This introduces you to main story of this game. The main character Vincent is thirty-two years old and has been with his girlfriend Katherine for five years. She pushes him into evolving their relationship into marriage which he has no interest into committing to. The game then proceeds onto a bar scene with Vincent and his friends. They discuss briefly about his relationship with Katherine and mention a mysterious death of an acquaintance that's all over the morning news.
After your friends leave you receive a text message. You can reply to it and depending on how you reply it will affect your morality meter, but in the demo this isn't applied. Next a woman whose face you cannot see approaches your table and the game shifts to the next puzzle level. The puzzles this time require a bit more thought. I found it to be decent in difficulty. I died no more than twice. After the level the game transitions to another anime cutscene where Vincent wakes up to find himself in bed with the girl from the bar.
Catherine has left a positive impression on me. I enjoyed puzzle gameplay, the varied music, and I am eager to learn where this love and death story will go. I will definitely put Catherine on my games to buy list.